Welcome to Galidar Studio
· One min read
Galidar Studio builds water systems for Unreal Engine: Oceanology Legacy, Oceanology NextGen, and Riverology. This blog is where we share what's shipping, how to use it, and what's next.
What you'll find
- Release notes and deep-dives on oceans, rivers, and underwater rendering.
- Guides & tutorials for setup, buoyancy, swimming, and performance tuning.
- Roadmap updates and calls for feedback from the community.
New to our plugins?
Start with Oceanology NextGen for the broadest feature set. Choose Legacy for maximum performance on mid-range GPUs. Use Riverology for spline-based rivers with flow and bank effects.
Start here
- Oceanology NextGen → /oceanology-nextgen
- Oceanology Legacy → /oceanology-legacy
- Riverology → /riverology
Stay in the loop
- Subscribe to the blog feed (RSS/Atom in production builds): /blog/rss.xml or /blog/atom.xml.
- Follow our listings on Fab to get version and pricing updates.
Support
Need help? Visit /support. For terms and privacy, see /terms and /privacy.
Last updated: 2025-10-17