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The collection

Tools for the worlds you make.

Water simulation, AI workflows and ready-to-use environments. Explore the collection and find the right starting point for your project.

6 products

Water simulation

Oceanology NextGen

Hybrid spectral waves (Gerstner+FFT), coastline & real-time shallow water, and C++ quadtree tessellation — built for high-end GPUs.

Water simulation

Oceanology Legacy

Game-focused ocean with Gerstner waves and infinite/local water — optimized for mid-range GPUs.

Water simulation

Riverology

Spline-based rivers with flow physics, buoyancy and real-time shallow water — designed for open worlds.

AI tools

ClaudusBridge

Native CLI, stdio MCP and an embedded coding agent for Unreal Engine 5.8. Run supported asset workflows with the editor open or closed, with project-aware sessions and package locks.

Environment pack

Cretaceous

Photogrammetry redwood forests for UE5 open worlds — trees, undergrowth and rocks. (Dinosaur not included.)

Environment pack

Forest Blizzard

Aleppo pine forests with World Partition, Nanite and Snow Generator — cinematic winter vistas.