
Oceanology NextGen
Hybrid spectral waves (Gerstner+FFT), coastline & real-time shallow water, and C++ quadtree tessellation — built for high-end GPUs.
The collection
6 products

Hybrid spectral waves (Gerstner+FFT), coastline & real-time shallow water, and C++ quadtree tessellation — built for high-end GPUs.

Game-focused ocean with Gerstner waves and infinite/local water — optimized for mid-range GPUs.

Spline-based rivers with flow physics, buoyancy and real-time shallow water — designed for open worlds.

Native CLI, stdio MCP and an embedded coding agent for Unreal Engine 5.8. Run supported asset workflows with the editor open or closed, with project-aware sessions and package locks.

Photogrammetry redwood forests for UE5 open worlds — trees, undergrowth and rocks. (Dinosaur not included.)

Aleppo pine forests with World Partition, Nanite and Snow Generator — cinematic winter vistas.