Professional ocean, river, and water simulation plugins for Unreal Engine 5. Production-ready. Multiplayer-compatible. Cinematic quality.
After years of community feedback and development, we're completely restructuring our product lineup. New names, a unified architecture, and features that redefine what's possible — coming soon.
Ocean + Lakes with optimized Gerstner waves. The performance champion — wide hardware support and broad compatibility.
The complete water package. Ocean + Lakes + Rivers + Breaking Waves. Three wave modes: Gerstner, Spectral, and FFT.
Rivers + Lakes with exclusive features not in Pro. The definitive river solution, now on the unified architecture.
Choose Gerstner, Spectral Gerstner, or FFT per water body — all in the same project.
Unified codebase — every fix and improvement reaches Lite and Pro at the same time.
Vote in Discord polls to decide which product gets the next FAB Store discount.
All existing customers receive their product's upgrade automatically. You're covered.
Production-ready water systems trusted by developers worldwide. Evolving into Pro, Lite & Riverology soon.

The ultimate ocean simulation. Hybrid FFT + Gerstner waves, coastline physics, and cinematic underwater effects.

Optimized ocean for games. Proven Gerstner waves with excellent performance on mid-range GPUs.

Spline-based river generation with flow physics, buoyancy, and real-time shallow water effects.
Fully replicated water interactions, buoyancy, and swimming for online games.
Movie-grade underwater effects, caustics, and volumetric lighting.
Production-grade systems built for games, cinematics, and architectural visualization.
Bake FFT, Gerstner, or Spectral waves into flipbook atlases. Ship cinematic oceans with minimal GPU cost — perfect for games.
FFT for cinematic realism, Gerstner for performance, Spectral Gerstner for balanced quality. Mix them in the same project.
Multi-pontoon floating system with Chaos physics integration. Boats, debris, and objects react naturally to waves.
Five rendering modes — analytical Gerstner, sub-UV animated, volumetric, fluid simulation, and static. Chromatic spread support.
Shore foam, spray, and mist via Niagara particle system. Waves feed data directly to particles for natural interaction.
Full post-process underwater rendering with volumetric light shafts, god rays, caustics on terrain, and depth-based fog.
Spline-based islands auto-carve your landscape with heightmap and weightmap painting. Exclusion volumes remove water from enclosed areas.
Learn more →Custom compute shaders drive FFT spectrum, wave displacement, SDF generation, gradient folding, and shallow water advection.
Learn more →Dynamic per-view tessellation with continuous LOD. Millions of vertices where you need them, zero overdraw where you don't.
Learn more →Grid-based fluid dynamics for interactive puddles, splashes, and localized water effects. Bakeable for zero runtime cost.
Learn more →Ready-to-use environments that complement your water systems.

Majestic redwood forests with lush undergrowth. Photogrammetry assets optimized for UE5 open worlds.

Photoreal Aleppo pine forests with World Partition support and dynamic snow generation.
Ultra-realistic 3D scanned vegetation and terrain for AAA-quality environments.
Optimized for massive open worlds with streaming and level instancing support.
Professional breaking wave profile editor for Oceanology Pro 2.0 and compatible plugins.
Design physics-accurate surf wave animations with our WebGPU-powered spline editor. Export directly to Unreal Engine for use in games, cinematics, architectural visualization, and more.

Seamlessly integrates with Oceanology Pro breaking wave system.
No installation required. Works on any modern browser with WebGPU support.
Watch trailers and tutorials showcasing our plugins.
Join thousands of developers. Get started with our documentation or join our Discord community.