๐ Bug Fixes & Visual Polish - NextGen 2.0
We've been listening closely to community feedback, and NextGen 2.0 will bring meaningful fixes to some of the most frequently reported visual issues.
We've been listening closely to community feedback, and NextGen 2.0 will bring meaningful fixes to some of the most frequently reported visual issues.
Beyond the headline features (Spectral Waves, Breaking Waves, Wave Forge), NextGen 2.0 includes dozens of additional improvements across every system. Here's the complete feature roundup.
For years, the #1 feature request from our community has been realistic breaking waves. With NextGen 2.0, we're delivering a complete Coastal Wave System that simulates the entire lifecycle of waves as they approach and break on your shores.
NextGen 2.0 introduces a completely overhauled buoyancy system with async physics, river-specific forces, and downstream rotation. Perfect for boats, debris, characters, and any floating objects.
Real-time caustics generation using GPU-accelerated particle grids for physically-accurate underwater light refraction patterns.
NextGen 2.0 provides an extensive set of debug tools and console variables for troubleshooting, optimization, and visualization. This comprehensive reference covers every command available for mastering your water simulation.
The Jump Flood Algorithm (JFA) provides GPU-accelerated Signed Distance Field computation for shore detection, breaking waves, and foam generation.
One of NextGen 2.0's most powerful features is its deep integration with Unreal Engine's Landscape system. This post covers how water bodies interact with terrain through islands, exclusion volumes, and brush effects.
Ready to upgrade? This guide covers everything you need to know about migrating your project from Oceanology NextGen 1.2.5 (or earlier) to the new NextGen 2.0.
After months of intensive development, we're thrilled to announce Oceanology NextGen 2.0 - the most significant update in the history of our water simulation plugin. This isn't just an update; it's a complete reimagining of what's possible with real-time ocean rendering in Unreal Engine 5.