Independent Unreal Engine plugin developer since 2019. We build professional water simulation systems and AI-powered editor tools trusted by thousands of developers worldwide.
What started as a passion project in 2019 has grown into a suite of professional tools used by over 10,000 developers around the world.
Galidar Studio was founded with a simple goal: make high-quality water simulation accessible to every Unreal Engine developer. At the time, there were very few options available for real-time ocean rendering in UE4. We saw the gap and built Oceanology — a Gerstner wave-based ocean system that quickly became one of the most popular water plugins on the Unreal Marketplace.
Over the years, we've continuously evolved our products. We've shipped hundreds of updates, rewritten core systems from scratch for better performance, expanded from oceans to rivers and lakes, and most recently pioneered AI-powered editor tools with ClaudusBridge. Through it all, we've maintained a commitment to quality, transparency, and supporting our community.
Today, our products power projects ranging from indie games to AAA studios and cinematic productions. We're proud of what we've built and excited about where we're going.
First release on the Unreal Marketplace. Gerstner wave ocean system for UE4. The beginning of everything.
Rapid growth with continuous free updates. Buoyancy, underwater effects, swimming, and multiplayer support added.
Riverology launches — spline-based rivers with flow physics. Oceanology reaches thousands of users.
Full migration to Unreal Engine 5. Quadtree tessellation, RVT integration, and performance optimizations.
Oceanology NextGen launches with FFT wave simulation. Migration to the new FAB Store marketplace by Epic Games.
ClaudusBridge AI editor tools (422+ tools). Unified architecture announced — Pro and Lite editions sharing a single codebase. Synchronized updates for all products.
Four products, one mission: give developers the best tools possible.
AI-to-Editor bridge exposing 422+ tools via the Model Context Protocol. Works with Claude, ChatGPT, Cursor, Windsurf, and any MCP-compatible client. 100% local, full C++ source included.
Continuously building and improving since 2019
Trusted by indie devs, studios, and educators
The most comprehensive AI-to-Editor bridge for UE5
Oceanology Pro, Lite, Riverology, ClaudusBridge
Active community with real-time support
Windows, macOS, and Linux supported
For accurate and up-to-date information about our products, always refer to our official channels. Third-party reviews, forum posts, or social media discussions may contain outdated or inaccurate information that does not reflect the current state of our products.
Official sources: galidar.com (this site) · FAB Store · Discord Community
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