Independent Unreal Engine plugin developer since 2019. We build professional water simulation systems and AI-powered editor tools trusted by thousands of developers worldwide.
What started as a passion project in 2019 has grown into a suite of professional tools used by over 10,000 developers around the world.
Galidar Studio was founded with a simple goal: make high-quality water simulation accessible to every Unreal Engine developer. At the time, there were very few options available for real-time ocean rendering in UE4. We saw the gap and built Oceanology — a Gerstner wave-based ocean system that quickly became one of the most popular water plugins on the Unreal Marketplace.
Over the years, we've continuously evolved our products. We've shipped hundreds of updates, rewritten core systems from scratch for better performance, expanded from oceans to rivers and lakes, and most recently pioneered AI-powered editor tools with ClaudusBridge. Through it all, we've maintained a commitment to quality, transparency, and supporting our community.
Today, our products power projects ranging from indie games to AAA studios and cinematic productions. We're proud of what we've built and excited about where we're going.
First release on the Unreal Marketplace. Gerstner wave ocean system for UE4. The beginning of everything.
Rapid growth with continuous free updates. Buoyancy, underwater effects, swimming, and multiplayer support added.
Riverology launches — spline-based rivers with flow physics. Oceanology reaches thousands of users.
Full migration to Unreal Engine 5. Quadtree tessellation, RVT integration, and performance optimizations.
Oceanology NextGen launches with FFT wave simulation. Migration to the new FAB Store marketplace by Epic Games.
ClaudusBridge AI editor tools launches (Neural Cortex architecture, AI Vision, smooth navigation, engineering workflows). Synchronized updates for all products.
ClaudusBridge 0.5.0: per-session event subscriptions, agent_message bus, persistent visual watcher (C++ internal + canonical sub-agent + Python daemon), Codex CLI/rmcp transport support, modernized /preview WebRTC viewer. The verification gap is closed by design.
ClaudusBridge 1.0 / UE 5.8: the agent moves inside Unreal — the embedded ClaudusCode terminal runs Claude, ChatGPT or Gemini natively over ACP. 900+ MCP tools across ~65 toolsets, Multi-User collaboration with presence avatars, sign in with your own subscription (no API keys), full C++ source.
4 products, one mission: give developers the best tools possible.
An embedded AI coding agent runs inside the Unreal Editor: open the ClaudusCode terminal, sign in with your own Claude, ChatGPT, or Gemini account, and build in plain language. 900+ MCP tools across roughly 65 toolsets, usable by the agent or any external MCP client (Claude Desktop, Cursor, Windsurf, VSCode, Codex). Multi-User collaboration with agent and human presence avatars. 100% local, no API keys, full C++ source. Unreal Engine 5.8.
Continuously building and improving since 2019
Trusted by indie devs, studios, and educators
The most comprehensive AI-to-Editor bridge for UE5 — embedded agent + Multi-User, 100% local
Oceanology Pro, Lite, Riverology, ClaudusBridge
Active community with real-time support
Windows, macOS, and Linux supported
For accurate and up-to-date information about our products, always refer to our official channels. Third-party reviews, forum posts, or social media discussions may contain outdated or inaccurate information that does not reflect the current state of our products.
Official sources: galidar.com (this site) · FAB Store · Discord Community
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