Your First Commands
Let's walk through some practical examples to show what ClaudeBridge can do.
1. Explore Your Project
Start by asking your AI client to explore what's in your project:
"List all actors in the current level"
"Show me the Blueprints in this project"
"What materials are available?"
These read-only commands help you understand your project without making changes.
2. Spawn an Actor
"Spawn a point light at position (0, 0, 500) with intensity 50000 and yellow color"
The AI will call spawn_light with the appropriate parameters. You'll see the light appear in your viewport instantly.
3. Modify a Blueprint
"Open BP_MyActor and add a BeginPlay event that prints 'Hello from AI!'"
The AI will:
read_blueprint— Inspect the Blueprint structureanalyze_graph— Check for existing nodesadd_event_node— Add ReceiveBeginPlay (if not present)add_node(Print) — Add a PrintString nodeconnect_pins— Wire BeginPlay to PrintStringcompile_blueprint— Compile and validate
4. Create a Material
"Create a red metallic material called M_RedMetal with roughness 0.2"
The AI will:
create_material— Create the base materialcreate_material_expression— Add VectorParameter for colorcreate_material_expression— Add ScalarParameter for roughness and metallicconnect_material_expressions— Wire to Base Color, Roughness, Metallicrecompile_material— Compile the material
5. Take a Screenshot
"Take a screenshot of the current viewport"
The AI calls take_screenshot and saves the image to disk.
6. Use Undo/Redo
"Undo the last change"
All ClaudeBridge operations integrate with UE's undo system. You can also use begin_transaction / end_transaction to group multiple operations into a single undo step.
Tips for Effective AI Commands
| Tip | Example |
|---|---|
| Be specific | "Spawn a cube at (100, 200, 50)" instead of "add something" |
| Name your assets | "Create material M_GlowBlue" instead of "create a material" |
| Ask to inspect first | "Read the Blueprint BP_Player before making changes" |
| Use undo transactions | "Group the next operations as a single undo step" |
| Compile after changes | "Compile the Blueprint when done" |
What's Next?
- Tools Reference — Browse all 422+ available tools
- Blueprint Guide — Deep dive into Blueprint manipulation
- Material Guide — Advanced material creation workflows