A library of Unreal-specific procedures the agent reads before it acts, so it follows a known-good recipe for your project instead of guessing its way through the editor.
Nine hundred callable tools do not add up to competence. An agent that can call SetParameterByIndex still has to know that a material change does not show in the level until the material is applied, that a ProgressBar fill is driven by its Percent property and not by its size, or that saving while inside a Multi-User session writes into a Concert sandbox. Agent Skills are the layer that carries that knowledge: short, executable procedures the agent reads before it touches the editor, stored in the project itself so they can describe your project rather than Unreal in general.
A skill is a real Unreal asset: a Blueprint whose parent class is UAgentSkill, creatable from the Content Browser under Artificial Intelligence, Generative AI, or authored by the agent itself. It carries two authored fields. Description is the one-line summary of what the skill covers and when to reach for it. Instructions is the multi-line body holding the actual procedure and its gotchas. Because a skill is an asset and not a loose file, it sits in Content, travels with the project, and goes through source control and review like everything else your team ships.
Version 1.2.0 ships twenty-five skills inside the plugin, mounted under the ClaudusBridge Skills folder, covering the editor domains where agents most reliably get stuck.
The shipped set is a starting point, not the destination. The SkillGrowth skill sets the protocol for adding to it: when you finish a durable, reusable workflow, or hit a non-obvious project gotcha that no existing skill covers, capture it. Deduplicate against ListSkills first, confirm with the user before writing, and keep the result executable rather than descriptive. That is what turns the library from generic Unreal advice into your studio's naming conventions, your water system's quirks, and the three steps your build always needs in the right order.
| Before | Oceanology Pro | |
|---|---|---|
| Where knowledge lives | Nineteen markdown skill manifests generated into Saved/ClaudusBridge/ClaudusSkills, outside the project's asset graph | Unreal assets in Content, versioned and reviewed alongside the rest of the project |
| How the agent loads it | Generated documentation packs and a roughly 35 KB operating manual read on connect | ListSkills returns descriptions only; the full text of a skill is fetched on demand with GetSkills |
| Authoring path | Skill creation ran through the plugin's own self-programming and action-queue tools | CreateSkill and UpdateSkill on the engine's AgentSkill toolset, or the Content Browser Create menu |
| Skills shipped in 1.2.0 | 25 (23 in 1.1.0; CustomHLSL and MultiAgentOrchestration added) |
| Asset type | Blueprint with parent class UAgentSkill |
| Create menu location | Content Browser, Artificial Intelligence, Generative AI |
| Toolset | ToolsetRegistry.AgentSkillToolset |
| Tools | ListSkills, GetSkills, CreateSkill, UpdateSkill |
| Authored fields | Description and Instructions, both multi-line |
| Plugin mount path | /ClaudusBridge/Skills |
This is one entry on the Galidar roadmap. For what already shipped in each release, see the Changelog.