The 5.8 build is a ground-up rebuild on Unreal's own toolset reflection, with the coding agent bundled inside the plugin instead of bolted on beside it.
ClaudusBridge for Unreal Engine 5.8 is not the 5.7 plugin recompiled. Unreal 5.8 shipped the pieces an agent bridge previously had to invent for itself: a ToolsetRegistry that turns reflected functions into callable tools, an AllToolsets plugin that collects the engine's own toolset definitions, and an AgentSkill asset type. The 5.8 generation was rebuilt on top of them, which means it stopped hand-writing tool wrappers and started harvesting them from the engine.
Any UFUNCTION marked with the AICallable metadata on a UToolsetDefinition becomes a callable tool. Its parameters become a JSON input schema, its return value an output schema, and its doxygen-style comment becomes the description the model reads when choosing what to call. That is how the catalogue reaches roughly 900 tools across about 65 toolsets without a person writing 900 wrappers, and it is why the surface tracks what the engine exposes rather than what Galidar had time to wrap.
The plugin carries its own agent and needs a login to work. The bundled agent drives Claude, ChatGPT and Codex, or Gemini in one session, and you sign in through each provider's ordinary OAuth flow with the account you already have. There are no API keys to paste and no per-token billing from the plugin. If you would rather drive the editor from a client you already use, Claude Desktop, Cursor, Windsurf, VS Code, Gemini or Codex all connect to the same MCP endpoint and run against your own subscription there too.
| Before | Oceanology Pro | |
|---|---|---|
| Tool catalogue | 567 or more tools across 50 or more hand-written categories | Roughly 900 tools across about 65 toolsets, generated from engine reflection |
| Where the AI lives | A dashboard tab talking to a local Node provider runtime, plus external MCP clients | A full coding agent bundled in the plugin, running in a PTY-backed terminal docked in the editor |
| Client tool list | Every tool registered up front | Three meta-tools by default, with eager registration as an option |
| Collaboration model | Multi-agent coordination with a visual watcher sub-agent | Native Multi-User participation with presence avatars, plus a job queue and advisory asset locks |
| Agent knowledge | Generated markdown manifests written under Saved | Agent Skill assets in the project, discovered through ListSkills |
| Undo | Explicit snapshot and transaction tools the agent had to remember to call | Every reflected tool call is wrapped in an editor transaction automatically |
| Plugin version | 1.2.0 |
| Engine target | 5.8.0 |
| Platforms | Windows Win64, macOS, Linux |
| C++ modules | Seven: ClaudusBridge, ClaudusBridgeEngine, ClaudusBridgeEditor, ClaudusCode, plus three test modules |
| Default endpoint | http://127.0.0.1:3000/mcp |
| Port override | -ClaudusBridgePort=N per process |
| Host requirement | A system Node.js install on PATH |
| Agent bundle | About 30 MB at Resources/Agent/cli.js |
| Terminal scrollback default | 131072 rows |
| Engine plugin dependencies | ToolsetRegistry, AllToolsets, MultiUserClient, PythonScriptPlugin |
This is one entry on the Galidar roadmap. For what already shipped in each release, see the Changelog.