Oceanology NextGen: What's New in 2025
ยท 2 min read
Oceanology NextGen continues to evolve with powerful new features for creating stunning ocean environments in Unreal Engine 5.
๐ FFT Wave Improvementsโ
The latest update brings significant improvements to our Fast Fourier Transform wave simulation:
- Higher Resolution โ Support for up to 512x512 FFT grids
- Better Performance โ Optimized compute shaders for 20% faster rendering
- Improved Blending โ Smoother transitions between wave cascades
๐๏ธ Enhanced Coastline Systemโ
Our coastline rendering has been completely revamped:
- Real-time shoreline foam generation
- Depth-based wave breaking
- Wet sand effects with proper PBR materials
- Configurable beach profiles
โก Performance Optimizationsโ
We've focused heavily on making NextGen run better on a wider range of hardware:
- C++ QuadTree LOD โ Native code for faster tessellation decisions
- Async GPU Readback โ Non-blocking buoyancy calculations
- Instanced Rendering โ Better batching for foam particles
๐ฎ New Featuresโ
- Multiplayer Support โ Synchronized waves across clients
- Blueprint API โ Easy integration with game logic
- Preset System โ One-click ocean configurations
Coming Soon
We're working on real-time underwater caustics and volumetric fog for Q1 2026.
Upgrade Guideโ
Existing users can upgrade by downloading the latest version from the FAB Store.
Check the migration guide for detailed instructions.
Questions? Join our Discord community!