Smooth Navigation
ClaudusBridge provides smooth, professional camera navigation for AI clients. The AI never teleports — all movement is fluid, like a human user operating the editor.
Why Smooth Navigation Matters
- Professional workflows — Engineering firms use this for architectural review
- Visual continuity — Teleporting breaks spatial awareness
- User experience — Watching the AI navigate smoothly builds trust
- Inspection quality — Smooth orbiting reveals details that teleporting misses
Navigation Tools
ai_navigate
Primary navigation tool with multiple modes:
| Mode | Description | Key Params |
|---|---|---|
| absolute | Move to world coordinates | x, y, z, yaw, pitch |
| relative | Move relative to current position | forward, right, up |
| look_at_actor | Face a named actor | actor_name |
# Move forward 500 units smoothly
curl -X POST http://localhost:3000/mcp \
-d '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{
"name":"ai_navigate","arguments":{"forward":500,"speed":1.0}}}'
move_camera
WASD-style relative movement — the most intuitive way to navigate:
# Move forward and slightly right
curl -X POST http://localhost:3000/mcp \
-d '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{
"name":"move_camera","arguments":{"forward":300,"right":100}}}'
orbit_camera
Orbit around a target point or actor:
# Orbit around coordinates
curl -X POST http://localhost:3000/mcp \
-d '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{
"name":"orbit_camera","arguments":{"target_x":0,"target_y":0,"target_z":100,"angle":45}}}'
focus_viewport_on_actor
Center the camera on a specific actor:
curl -X POST http://localhost:3000/mcp \
-d '{"jsonrpc":"2.0","id":1,"method":"tools/call","params":{
"name":"focus_viewport_on_actor","arguments":{"actor_name":"SM_House_01"}}}'
Navigation Protocol
The recommended workflow for AI navigation:
1. ai_perceive -> Know where you are
2. ai_navigate/move -> Move smoothly to destination
3. ai_perceive -> Verify arrival
4. ai_vision_full -> Capture visual for inspection
5. Read the image -> Actually look at what you captured
6. Decide next move -> Based on what you see
Construction Inspection Pattern
When building objects, use orbital navigation to inspect from multiple angles:
1. Place object
2. focus_viewport_on_actor -> Center on the new object
3. orbit_camera (0 deg) -> Front view, capture
4. orbit_camera (90 deg) -> Right side view, capture
5. orbit_camera (180 deg) -> Back view, capture
6. orbit_camera (270 deg) -> Left side view, capture
7. Evaluate all captures -> Decide if corrections needed
Tips
- Never use absolute coordinates for large jumps — break them into smooth steps
- Use
focus_viewport_on_actorbefore orbiting — ensures you're centered on the target - Combine with perception — always perceive after moving to update spatial awareness
- Speed parameter — use lower speeds for precision work, higher for long-distance travel