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Version: 1.0.0

Changing Game Audio

🎵 Game Engine Mode

Replace music, sound effects, and ambient audio in any FMOD game using the ARS Editor.


Step-by-Step Guide

1. Open the ARS Editor

  1. Go to Library → select your game
  2. Click Browse ARS Files
  3. Make sure you're in Game Engine mode (toggle in the toolbar)

2. Select a Bank

The sidebar lists all audio banks in the game. For example:

  • ZomboidMusic — all music tracks
  • ZomboidSound — sound effects
  • ZomboidSoundMP — multiplayer sounds

Click a bank to load its samples.

3. Find the Track

Use the search bar to find a specific track by name, or use the category filter to browse by type (exploration, action, menu, etc.).

Click any sample to preview it directly in the launcher.

4. Replace a Sample

There are several ways to replace audio:

MethodHow
Right-clickRight-click a sample → Replace → select your audio file
Drag & dropDrag an MP3/OGG/WAV file onto a sample
Quick SwapEnable Quick Swap mode → drop file → auto-rebuilds
Batch ReplaceReplace multiple samples at once

Supported formats: MP3, OGG, WAV, FLAC, AAC, OPUS

5. Rebuild

Click the Rebuild button in the toolbar. AURIS:

  1. Re-encodes your audio to Vorbis (FMOD-compatible CRC)
  2. Updates the FSB5 headers in the bank
  3. Writes the updated .ars file

6. Play Your Game

Launch the game — your custom audio plays immediately. The AURIS proxy loads the .ars file transparently.


Restoring Original Audio

Every sample you replace is automatically backed up. To restore:

  1. Right-click the replaced sample
  2. Click Restore Original
  3. Rebuild

Tips

  • Preview before replacing — click any sample to hear it
  • Match the duration — replacement audio doesn't need to match exactly, but similar duration works best for music
  • MP3 works great — AURIS handles all format conversion automatically
  • Check quality — use the Audio Analyzer to verify your replacements