Changing Game Audio
🎵 Game Engine Mode
Replace music, sound effects, and ambient audio in any FMOD game using the ARS Editor.
Step-by-Step Guide
1. Open the ARS Editor
- Go to Library → select your game
- Click Browse ARS Files
- Make sure you're in Game Engine mode (toggle in the toolbar)
2. Select a Bank
The sidebar lists all audio banks in the game. For example:
- ZomboidMusic — all music tracks
- ZomboidSound — sound effects
- ZomboidSoundMP — multiplayer sounds
Click a bank to load its samples.
3. Find the Track
Use the search bar to find a specific track by name, or use the category filter to browse by type (exploration, action, menu, etc.).
Click any sample to preview it directly in the launcher.
4. Replace a Sample
There are several ways to replace audio:
| Method | How |
|---|---|
| Right-click | Right-click a sample → Replace → select your audio file |
| Drag & drop | Drag an MP3/OGG/WAV file onto a sample |
| Quick Swap | Enable Quick Swap mode → drop file → auto-rebuilds |
| Batch Replace | Replace multiple samples at once |
Supported formats: MP3, OGG, WAV, FLAC, AAC, OPUS
5. Rebuild
Click the Rebuild button in the toolbar. AURIS:
- Re-encodes your audio to Vorbis (FMOD-compatible CRC)
- Updates the FSB5 headers in the bank
- Writes the updated
.arsfile
6. Play Your Game
Launch the game — your custom audio plays immediately. The AURIS proxy loads the .ars file transparently.
Restoring Original Audio
Every sample you replace is automatically backed up. To restore:
- Right-click the replaced sample
- Click Restore Original
- Rebuild
Tips
- Preview before replacing — click any sample to hear it
- Match the duration — replacement audio doesn't need to match exactly, but similar duration works best for music
- MP3 works great — AURIS handles all format conversion automatically
- Check quality — use the Audio Analyzer to verify your replacements