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Version: 1.0.0

AURIS Unreal Engine Plugin

🎯 UE5 Plugin
📘 Blueprint

Load .ars audio banks in Unreal Engine 5 with full Blueprint support.


Installation

  1. Copy the AurisEngine folder to your project's Plugins/ directory
  2. Restart the editor
  3. Enable the plugin in Edit → Plugins → Audio → AURIS Engine

Blueprint API

Loading Banks

Load Bank (FilePath, BankName) → UAurisBankAsset
Register Bank (Bank, BankName) → bool
Unload Bank (BankName)
Get Bank (BankName) → UAurisBankAsset

Playback

Play Event (BankName, EventName, Location, Volume) → UAudioComponent
Play Event 2D (BankName, EventName, Volume) → UAudioComponent
Play Event Attached (AttachTo, BankName, EventName, Volume) → UAudioComponent
Play Sample (BankName, SampleName, Location, Volume) → UAudioComponent
Stop Bank (BankName)
Stop All

Query

Get Sample Count → int
Get Sample Info (Index) → FAurisSampleInfo
Get All Samples → Array<FAurisSampleInfo>
Get Event Info (Index) → FAurisEventInfo
Get All Events → Array<FAurisEventInfo>

Features

FeatureStatus
Bank loading from file
Bank loading from memory
3D spatialized audio
2D music/UI audio
Attached audio (follow actor)
Event system (single/random/sequence)
Hot-reload in editor
Content Browser import (.ars)
Blueprint support
Cooked builds
Loop points
Per-bank stop
Master volume
Cache management

Supported Platforms

PlatformStatus
Win64
Linux
Mac

Engine version: UE 5.4+