AURIS Unreal Engine Plugin
🎯 UE5 Plugin
📘 Blueprint
Load .ars audio banks in Unreal Engine 5 with full Blueprint support.
Installation
- Copy the
AurisEnginefolder to your project'sPlugins/directory - Restart the editor
- Enable the plugin in Edit → Plugins → Audio → AURIS Engine
Blueprint API
Loading Banks
Load Bank (FilePath, BankName) → UAurisBankAsset
Register Bank (Bank, BankName) → bool
Unload Bank (BankName)
Get Bank (BankName) → UAurisBankAsset
Playback
Play Event (BankName, EventName, Location, Volume) → UAudioComponent
Play Event 2D (BankName, EventName, Volume) → UAudioComponent
Play Event Attached (AttachTo, BankName, EventName, Volume) → UAudioComponent
Play Sample (BankName, SampleName, Location, Volume) → UAudioComponent
Stop Bank (BankName)
Stop All
Query
Get Sample Count → int
Get Sample Info (Index) → FAurisSampleInfo
Get All Samples → Array<FAurisSampleInfo>
Get Event Info (Index) → FAurisEventInfo
Get All Events → Array<FAurisEventInfo>
Features
| Feature | Status |
|---|---|
| Bank loading from file | ✅ |
| Bank loading from memory | ✅ |
| 3D spatialized audio | ✅ |
| 2D music/UI audio | ✅ |
| Attached audio (follow actor) | ✅ |
| Event system (single/random/sequence) | ✅ |
| Hot-reload in editor | ✅ |
| Content Browser import (.ars) | ✅ |
| Blueprint support | ✅ |
| Cooked builds | ✅ |
| Loop points | ✅ |
| Per-bank stop | ✅ |
| Master volume | ✅ |
| Cache management | ✅ |
Supported Platforms
| Platform | Status |
|---|---|
| Win64 | ✅ |
| Linux | ✅ |
| Mac | ✅ |
Engine version: UE 5.4+