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Oceanology NextGen - Shoreline Wetness

🏖️ Wet Sand
💧 Moisture Effects
🎨 PBR

Simulate realistic wet sand and moisture effects along coastlines where waves meet the shore.


Prerequisites

RequirementDetails
EngineUE5.x (latest release)
PluginOceanology NextGen installed and configured
SceneWater body placed in your level
SkillsBasic PBR and material understanding
About Shoreline Wetness

Configured on the OceanologyInfiniteOcean actor under the Shoreline Wetness category. Creates realistic wet sand appearance where waves touch the beach.

  • The wetness effect dynamically adjusts based on wave activity and distance from the water surface, creating realistic tidal zone visuals.

Step-by-step

1. Configure Shoreline Wetness parameters

Select the OceanologyInfiniteOcean actor in the Outliner. In the Details panel, locate and expand the Shoreline Wetness category.

Shoreline Wetness Material:

  • Shoreline Wetness Material - The material instance used for wetness rendering. Default: M_ShorelineWetness_In.

Enable Wetness:

  • Enable Wetness - Toggle to enable or disable the shoreline wetness system. Default: ✅ Enabled.

Wetness subcategory contains the core parameters:

  • MoistureMetalness - Metalness value applied to wet surfaces. Wet sand typically has slightly higher metalness due to water reflectivity. Default: 0.25.
  • MoistureRoughnessR - Roughness reduction for wet surfaces. Lower values create more reflective wet appearance. Default: 0.05.
  • SurfaceBlendOpacity - Opacity of the wetness blend over the underlying surface. Default: 2.0.
  • WetnessIntensity - Overall intensity multiplier for the wetness effect. Negative values can invert the effect. Default: -1.0.
  • WetnessOrigin - Vertical origin point for wetness calculations relative to the water surface. Default: 0.0.
  • WetnessRadius - Radius of the wetness effect from the shoreline. Larger values extend wetness further inland. Default: 400.0.

Shoreline Wetness settings


Parameter Quick Reference

Shoreline Wetness

ParameterDefaultDescription
Shoreline Wetness MaterialM_ShorelineWetness_InMaterial for wetness rendering
Enable Wetness✅ EnabledToggle wetness system

Wetness

ParameterDefaultRangeDescription
MoistureMetalness0.250.0 - 1.0Metalness of wet surfaces
MoistureRoughnessR0.050.0 - 1.0Roughness of wet surfaces
SurfaceBlendOpacity2.00.0 - 10.0Wetness blend opacity
WetnessIntensity-1.0-10.0 - 10.0Overall wetness intensity
WetnessOrigin0.0-Vertical origin offset
WetnessRadius400.00.0 - 10000.0Wetness effect radius

Troubleshooting Common Issues

ProblemLikely CauseSolution
No wetness visibleEnable Wetness uncheckedEnable the Enable Wetness checkbox
Wetness too subtleWetnessIntensity too lowIncrease WetnessIntensity (try positive values)
Wetness extends too farWetnessRadius too highReduce WetnessRadius value
Wet surface not reflective enoughMoistureRoughnessR too highDecrease MoistureRoughnessR closer to 0.0
Harsh wetness transitionsSurfaceBlendOpacity too highReduce SurfaceBlendOpacity for softer blending
Wetness appears at wrong heightWetnessOrigin misconfiguredAdjust WetnessOrigin to match water level

Summary

In this guide, you learned how to:

  1. Enable Shoreline Wetness - Activate the wetness system and assign the appropriate material.
  2. Configure Moisture Properties - Adjust metalness and roughness to simulate wet surface appearance.
  3. Control Wetness Distribution - Set intensity, origin, and radius to define where wetness appears along the shoreline.

With this knowledge, you can now create realistic wet sand and moisture effects along your coastlines that respond dynamically to the water surface.